Super League Acquires Let’s Bounce, Inc. to Enhance Marketing Technology in Gaming
Santa Monica, Calif., January 7, 2026 – Super League (Nasdaq: SLE), a leading player in the realm of playable media, has officially announced the acquisition of Let’s Bounce, Inc. (referred to as “Bounce”). This strategic acquisition aims to bolster the company’s capabilities in full funnel marketing, particularly within gaming and user-generated content (UGC) channels.
Expanding Marketing Capabilities
The integration of Bounce is expected to have an immediate positive impact on Super League’s trajectory towards profitability and the creation of lasting shareholder value. Bounce specializes in scalable, measurable brand engagement solutions tailored for gaming environments. Key benefits include:
- Enhanced in-game marketing programs.
- Turnkey loyalty solutions designed to improve advertiser outcomes.
- A roadmap for automated campaign measurement.
Gaming Engagement Statistics
As gaming content increasingly captivates audiences, statistics reveal strong engagement among younger generations. Notably, 94% of Gen Z and 96% of Gen Alpha actively participate in gaming. As marketers continue to navigate the complexities of digital advertising, Bounce addresses the need for dependable attribution models, paving the way for meaningful investments away from traditional marketing avenues.
CEO's Vision on Brand Engagement
Matt Edelman, Chief Executive Officer of Super League, remarked on the growing importance of digital gaming engagement: “The sustained growth in how under-40 audiences consume games and gamified content is reshaping the media landscape in a way that directly aligns with Super League’s strategy.” He emphasized that the integration of Bounce will enhance their capability to deliver scalable, full-funnel marketing campaigns that meet the rigorous demands of top-tier marketers.
About Let’s Bounce, Inc.
Founded in 2023, Bounce has quickly established itself in the gaming space by focusing on automation, insights, and measurement. The company’s strong pipeline of opportunities primarily stems from its collaboration with brands on Roblox (NYSE: RBLX), which boasts over 151.5 million daily active users.
Through its partnerships, Bounce has crafted a robust infrastructure that can be adapted to other mobile games and UCG environments, crucial for Super League’s growth and adaptation strategies.
Implications for the Future
Matt Edelman added, “With Bounce now part of Super League, we are even better positioned to convert consumer interest into measurable business impact. This integration allows us to deliver advertising experiences rooted in play, helping brands maximize their investments while providing greater returns for shareholders.”
Furthermore, campaigns employing loyalty and conversion mechanics have been shown to deliver 20% higher product sales, while incentive-driven acquisition strategies yield 30% lower cost-per-acquisition (CPA) on signups and installations.
Leadership Transition and Inducement Grants
Barak Chamo and Jasper Degens, co-founders of Bounce, will join Super League as Directors of Product and Engineering. Chamo, a veteran in interactive technology, brings a wealth of experience from his time in gaming and consumer engagement markets. Degens is recognized for his leadership in technology and product development at the intersection of marketing and playable technologies.
Both Chamo and Degens will receive an inducement grant of 331,609 shares of common stock under NASDAQ Rule 5635(c)(4), subject to specific vesting conditions.
Forward-Looking Statements
This press release contains forward-looking statements related to Super League’s future performance and strategies, including insights into market trends and operational benchmarks. These statements involve risks and uncertainties and are based on current expectations and projections.
Investors are encouraged to consider these forward-looking statements carefully, as they may differ significantly from actual outcomes.