Gravity Reports Second Quarter of 2025 Results and Business Update
1. GRVY reported KRW 170,740 million in Q2 revenues, up 24.2% QoQ.
2. Net profit fell 39.9% QoQ to KRW 13,245 million.
3. Online game revenues increased 16.8% QoQ driven by new releases.
4. Mobile game revenues were KRW 144,003 million, a 24.7% QoQ rise.
5. Operating expenses rose significantly due to increased advertising costs.
Despite a decline in net profit, revenue growth is strong. Historical examples show that sustained revenue growth can lead to long-term stock price appreciation for growth companies.
How important is it?
The significant revenue growth in both online and mobile segments alongside new product launches suggests positive momentum. Still, net profit decline may temper investor enthusiasm in the short term.
Why Short Term?
The new game launches will boost revenues in the upcoming quarter, impacting stock performance soon. Past instances indicate that initial success of new games typically correlates with stock price uplifts.
Seoul, South Korea, Aug. 08, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NASDAQGM:GRVY) ("Gravity" or "Company"), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.
SECOND QUARTER 2025 HIGHLIGHTS
Total revenues were KRW 170,740 million (US$ 126,147 thousand), representing a 24.2% increase from the first quarter ended March 31, 2025 ("QoQ") and a 38.9% increase from the second quarter ended June 30, 2024 ("YoY").
Operating profit was KRW 19,670 million (US$ 14,533 thousand), representing a 20.5% decrease QoQ and a 31.2% increase YoY.
Profit before income tax expense was KRW 18,706 million (US$ 13,821 thousand), representing a 34.2% decrease QoQ and a 6.7% decrease YoY.
Net profit attributable to parent company was KRW 13,245 million (US$ 9,786 thousand), representing a 39.9% decrease QoQ and a 5.4% increase YoY.
REVIEW OF SECOND QUARTER 2025 FINANCIAL RESULTS
Revenues
Online game revenues for the second quarter of 2025 were KRW 21,971 million (US$ 16,233 thousand), representing a 16.8% increase QoQ from KRW 18,806 million and a 13.0% increase YoY from KRW 19,445 million. The increase QoQ was mainly attributable to initial revenue from Ragnarok OnlineAmerica Latina launched in Latin America on May 28, 2025. The increase YoY was also mainly due to initial revenue from Ragnarok OnlineAmerica Latina launched in Latin America on May 28, 2025.
Mobile game revenues were KRW 144,003 million (US$ 106,393 thousand) for the second quarter of 2025, representing a 24.7% increase QoQ from KRW 115,486 million and a 45.4% increase YoY from KRW 99,019 million. The increase QoQ was resulted by initial revenues from Ragnarok M: Classic launched in Taiwan, Hong Kong and Macau on April 16, 2025 and Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025. Such increase was partially offset by decreased revenues from Ragnarok: Rebirth in Taiwan, Hong Kong and Macau, Ragnarok Origin in Southeast Asia, Taiwan, Hong Kong and Macau and THE RAGNAROK in Southeast Asia. The increase YoY was mainly due to initial revenues from Ragnarok M: Classic launched in Taiwan, Hong Kong and Macau on April 16, 2025 and Southeast Asia on February 14, 2025, increased revenue from Ragnarok Idle Adventure Plus launched in Global except Taiwan, Hong Kong, Macau, China, Korea and Japan on February 20, 2025 and initial revenue from Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025. This increase was partially offset by decreased revenues from Ragnarok Origin in North, Central and South America and Southeast Asia.
Other revenues were KRW 4,766 million (US$ 3,521 thousand) for the second quarter of 2025, representing a 50.3% increase QoQ from KRW 3,172 million and a 5.8% increase YoY from KRW 4,503 million.
Cost of Revenue
Cost of revenue was KRW 114,006 million (US$ 84,231 thousand) for the second quarter of 2025, representing a 30.4% increase QoQ from KRW 87,458 million and a 50.0% increase YoY from KRW 76,006 million. The increase QoQ was mainly due to commission paid for mobile game services related to Ragnarok M: Classic in Taiwan, Hong Kong and Macau and Ragnarok X: Next Generation in North, Central and South America, Oceania, England, Portugal, Spain and Ireland. The increase YoY was primarily due to increased commission paid for mobile game services related to Ragnarok M: Classic in Southeast Asia, Taiwan, Hong Kong and Macau, Ragnarok Idle Adventure Plus in Global except Taiwan, Hong Kong, Macau, China, Korea and Japan and Ragnarok X: Next Generation in North, Central and South America, Oceania, England, Portugal, Spain and Ireland.
Operating Expenses
Operating expenses were KRW 37,064 million (US$ 27,383 thousand) for the second quarter of 2025, representing a 46.6% increase QoQ from KRW 25,276 million and a 15.9% increase YoY from KRW 31,972 million. The increase QoQ was mainly due to increased advertising expenses for Ragnarok Online America Latina in Latin America, Nobunaga's Ambition: The Road to the World (Tentative English Title) in Japan, Ragnarok Idle Adventure Plus in Taiwan, Hong Kong and Macau and Ragnarok: Back to Glory in Korea. The increase YoY was also mainly due to increased advertising expenses for Ragnarok Online America Latina in Latin America, Ragnarok Idle Adventure Plus in Global, Taiwan, Hong Kong and Macau, Nobunaga's Ambition: The Road to the World (Tentative English Title) in Japan and Ragnarok: Back to Glory in Korea.
Profit Before Income Tax Expense
Profit before income tax expense was KRW 18,706 million (US$ 13,821 thousand) for the second quarter of 2025 compared with profit before income tax expense of KRW 28,450 million for the first quarter of 2025 and profit before income tax expense of KRW 20,057 million for the second quarter of 2024.
Net Profit
As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 13,245 million (US$ 9,786 thousand) for the second quarter of 2025 compared with net profit attributable to parent company of KRW 22,038 million for the first quarter of 2025 and a net profit attributable to parent company of KRW 12,569 million for the second quarter of 2024.
Liquidity
The balance of cash and cash equivalents and short-term financial instruments was KRW 576,840 million (US$ 426,184 thousand) as of June 30, 2025.
Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,353.50 to US$ 1.00, the noon buying rate in effect on June 30, 2025 as quoted by the Federal Reserve Bank of New York.
GRAVITY BUSINESS UPDATES
Ragnarok Online IP-based Games
Ragnarok: The Promised Adventure (Tentative English Title), an Idle MMORPG Mobile and WeChat Mini Programs game
Ragnarok: The Promised Adventure (Tentative English Title, Chinese title: 仙境传说之约定好的冒险) officially received an ISBN from Chinese government on May 21, 2025 and will be launched in China on October 1, 2025.
Ragnarok X: Next Generation, an MMORPG Mobile and PC game
Ragnarok X: Next Generation was officially launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025 and will be launched in Europe (except England, Portugal, Spain and Ireland), Middle East, Africa and South Asia in October 2025.
Ragnarok Online America Latina, an MMORPG PC game
Ragnarok Online America Latina was officially launched in Latin America on May 28, 2025.
Ragnarok Idle Adventure Plus, a Vertical Idle MMORPG Mobile game
Ragnarok Idle Adventure Plus was officially launched in Taiwan, Hong Kong and Macau on May 21, 2025 and will be launched in Korea on August 28, 2025.
Poring Rush, an Idle RPG Mobile game
Poring Rush was officially launched in Korea on June 12, 2025.
Ragnarok Zero, an MMORPG PC game
Ragnarok Zero was officially launched in Taiwan, Hong Kong and Macau on July 3, 2025.
Ragnarok: Twilight, an Idle MMOARPG Mobile game
Ragnarok: Twilight was officially launched in Taiwan, Hong Kong and Macau on July 3, 2025. It will be launched in China on August 15, 2025 and is underway for its launch in Southeast Asia in the second half of 2025.
Ragnarok Crush, a Strategy Action Puzzle RPG Mobile game
Ragnarok Crush was officially launched in Global except China and Japan on July 17, 2025.
Ragnarok V: Returns, a 3D MMORPG Mobile and PC game
Ragnarok V: Returns was officially launched in Global on August 7, 2025.
Ragnarok M: Classic, an MMORPG Mobile and PC game
Ragnarok M: Classic will be launched in North and South America, Europe, Middle East and Africa on September 3, 2025.
Ragnarok: The New World, an MMORPG Mobile and PC game
Ragnarok: The New World is planned to be launched in Taiwan, Hong Kong and Macau in the fourth quarter of 2025.
PROJECT ABYSS, an MMOARPG Mobile and PC game
PROJECT ABYSS is underway for its launch in Southeast Asia in the fourth quarter of 2025.
Ragnarok Libre, a Time Effective MMORPG Line game
Ragnarok Libre will be launched in Global except Korea, China and Japan on August 11, 2025.
I'm the Hero of This Ragnarok! (Tentative English Title), an SLG Simulation Mobile game
I'm the Hero of This Ragnarok! (Tentative English Title) is scheduled to be launched in Korea in September 2025.
Ragnarok Online IP-based Blockchain Game
Ragnarok Landverse, an MMORPG Blockchain and PC game
Ragnarok Landverse will be launched in North and South America in the fourth quarter of 2025.
Other IP-based games
Gunbound, an MMO Turn-based Artillery PC game
Gunbound was officially launched in Southeast Asia and Latin America on June 10, 2025.
Nobunaga's Ambition: The Road to the World (Tentative English Title), an MMO History Strategy Simulation Mobile game
Nobunaga's Ambition: The Road to the World (Tentative English Title) was officially launched in Japan on June 18, 2025.
Dragonica Origin, an MMORPG PC game
Dragonica Origin was officially launched in Southeast Asia on July 16, 2025.
Meow Star Acres 2, a Farm Simulation Mobile game
Meow Star Acres 2 will be launched in Global in the fourth quarter of 2025.
Schop Hero, a New Fresh Whole Digging Puzzle RPG Mobile game
Schop Hero will be launched in Japan in the third quarter of 2025.
Chess Rumble, a Collectible Tactical RPG Mobile game
Chess Rumble is planned to be launched in Global except Korea and Japan in the third quarter of 2025.
Investor Presentation
Gravity issued an investor presentation. The presentation contains the Company's recent business updates, results of the second quarter in 2025 and Gravity's business plan. The presentation can be found on the Company's website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.
About GRAVITY Co., Ltd. ---------------------------------------------------
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 markets. For more information about Gravity, please visit http://www.gravity.co.kr.
Forward-Looking Statements:
Certain statements in this press release may include, in addition to historical information, "forward-looking statements" within the meaning of the "safe-harbor" provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as "may," "will," "expect," "intend," "estimate," "anticipate," "believe", "project," or "continue" or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the "SEC"), including our annual report for the fiscal year ended December 31, 2024 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.
Contact:
Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: kheung@gravity.co.kr
Ms. Jin Lee Ms. Yujin Oh IR Unit Gravity Co., Ltd. Email: ir@gravity.co.kr Telephone: +82-2-2132-7800
GRAVITY Co., Ltd. Consolidated Statements of Financial Position
(In millions of KRW and thousands of US$)
As of
31-Dec-24
30-Jun-25
KRW
US$
KRW
US$
(audited)
(unaudited)
(unaudited)
(unaudited)
Assets
Current assets:
Cash and cash equivalents
228,898
169,116
215,441
159,173
Short-term financial instruments
324,304
239,604
361,399
267,011
Accounts receivable, net
81,152
59,957
81,368
60,117
Other receivables, net
1,572
1,161
1,948
1,439
Prepaid expenses
8,115
5,996
17,768
13,127
Other current financial assets
6,602
4,878
4,759
3,516
Other current assets
2,967
2,192
3,975
2,937
Total current assets
653,610
482,904
686,658
507,320
Property and equipment, net
9,957
7,356
10,703
7,908
Intangible assets, net
7,057
5,214
8,941
6,606
Deferred tax assets
5,617
4,150
6,498
4,801
Other non-current financial assets
1,767
1,306
1,686
1,246
Other non-current assets
8,451
6,245
7,966
5,885
Total assets
686,459
507,175
722,452
533,766
Liabilities and Equity
Current liabilities:
Accounts payable
67,930
50,188
82,024
60,601
Deferred revenue
26,761
19,772
20,868
15,418
Withholdings
1,588
1,173
1,599
1,181
Accrued expense
2,651
1,959
2,181
1,611
Income tax payable
6,507
4,808
7,667
5,665
Other current liabilities
3,212
2,373
3,653
2,699
Total current liabilities
108,649
80,273
117,992
87,175
Long-term account payables
220
163
623
460
Long-term deferred revenue
2,572
1,900
880
650
Other non-current liabilities
5,361
3,961
5,262
3,889
Deferred tax liabilities
1,294
956
1,290
953
Total liabilities
118,096
87,253
126,047
93,127
Share capital
3,474
2,567
3,474
2,567
Capital surplus
26,979
19,933
26,979
19,933
Other components of equity
23,801
17,585
16,601
12,265
Retained earnings
513,418
379,326
548,701
405,394
Equity attributable to owners of the Parent Company
567,672
419,411
595,755
440,159
Non-controlling interest
691
511
650
480
Total equity
568,363
419,922
596,405
440,639
Total liabilities and equity
686,459
507,175
722,452
533,766
* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,353.50 to US$ 1.00, the noon buying rate in effect on June 30, 2025 as quoted by the Federal Reserve Bank of New York.
GRAVITY Co., Ltd. Consolidated Statements of Comprehensive Income
(In millions of KRW and thousands of US$ except for share and ADS data)
Three months ended
Six months ended
31-Mar-25
30-Jun-24
30-Jun-25
30-Jun-24
30-Jun-25
(KRW)
(KRW)
(KRW)
(US$)
(KRW)
(KRW)
(US$)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
Revenues:
Online games
18,806
19,445
21,971
16,233
37,510
40,777
30,127
Mobile games
115,486
99,019
144,003
106,393
197,567
259,489
191,717
Other revenue
3,172
4,503
4,766
3,521
7,669
7,938
5,865
Total net revenue
137,464
122,967
170,740
126,147
242,746
308,204
227,709
Cost of revenue
87,458
76,006
114,006
84,231
149,634
201,464
148,847
Gross profit
50,006
46,961
56,734
41,916
93,112
106,740
78,862
Operating expenses:
Selling, general and administrative expenses
21,859
28,108
33,509
24,757
43,855
55,368
40,907
Research and development
3,431
4,286
3,291
2,431
7,887
6,722
4,966
Others, net
(14)
(422)
264
195
(488)
250
185
Total operating expenses
25,276
31,972
37,064
27,383
51,254
62,340
46,058
Operating profit
24,730
14,989
19,670
14,533
41,858
44,400
32,804
Finance income(costs):
Finance income
10,717
8,867
2,651
1,959
15,164
13,368
9,877
Finance costs
(6,997)
(3,799)
(3,615)
(2,671)
(4,467)
(10,612)
(7,840)
Profit before income tax
28,450
20,057
18,706
13,821
52,555
47,156
34,841
Income tax expense
6,372
7,476
5,486
4,053
13,091
11,858
8,761
Profit for the year
22,078
12,581
13,220
9,768
39,464
35,298
26,080
Profit attributable to:
Non-controlling interest
40
12
(25)
(18)
29
15
12
Owners of Parent company
22,038
12,569
13,245
9,786
39,435
35,283
26,068
Earnings per share
- Basic and diluted
3,171
1,809
1,906
1.41
5,675
5,077
3.75
Weighted average number of shares outstanding
- Basic and diluted
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
Earnings per ADS
- Basic and diluted
3,171
1,809
1,906
1.41
5,675
5,077
3.75
* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,353.50 to US$1.00, the noon buying rate in effect on June 30, 2025 as quoted by the Federal Reserve Bank of New York. (1) Each ADS represents one common share.
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.